 VART | V-ART namespace; |
  Action | A coordinated movement of joints in an articulated body |
  AddressLocator | Locates a SceneNode by its memory address |
  Arrow | |
  BaseAction | Animations. Transformations acting through time. Abstract class |
   Initializer | Action Initializer |
  Bezier | A Bezier curve |
  BiaxialJoint | A joint with two rotational degrees of freedom |
  CondylarJoint | FixMe: This class is not implementated yet |
  SaddlelJoint | FixMe: This class is not implementated yet |
  EllipsoidJoint | FixMe: This class is not implementated yet |
  BoundingBox | Axis aligned bounding box |
  Box | A box |
  CallBack | An object that is activated in a callback-like scheme |
  Camera | Virtual camera |
  Collector | A scene node operator that collects nodes of some kind |
  Color | RGBA color representation |
  Cone | A cone |
  Curve | A paramteric curve in 3D/4D space |
  Cylinder | A cylinder or cone |
  DescriptionLocator | Locates a SceneNode by its description |
  DMModifier | An object that modifies noisy dof movers |
  Dof | Degree Of Freedom - basic component of a Joint |
  DofMover | Controller for DOF movement |
  Dot | A graphical point |
  File | A File is a system indepentend representation for methods that work with files |
  GraphicObj | An scene node that is associated with a shape |
  HermiteInterpolator | Hermite Spline interpolation |
  IKChain | Inverse Kinematic Chain |
  Interpolator | Interpolator representation |
  Joint | Representation of joints |
  JointAction | A coordinated movement of joints in an articulated body |
   Initializer | |
  JointMover | Controllers for joint movement |
  Light | Represents a light source |
  LinearInterpolator | Linear interpolation |
  Material | Material properties for graphical objects |
  MemoryObj | A "Memory Object" is a V-ART object that has some memory allocation attributes, allowing V-ART to auto deallocate its memory space |
  Mesh | A mesh is part of an graphical object, in which faces are made of vertices according to some rule of formation |
  MeshObject | Graphical object made of polygon meshes |
   VertexTriplet | |
  Modifier | A modifier controls how one DOF influences other DOF |
  NaturalInterpolator | An interpolator for natural joint movement |
  NoisyDofMover | Noisy Controller for DOF movement |
  OffsetModifier | .. |
  PickNameLocator | |
  Point | Abstract class that provides a common base for point and vector classes |
  Point4D | Points and vectors using homogeneous coordinates |
  PointLight | Point light source |
  PolyaxialJoint | A joint with three rotational degrees of freedom |
  PolyLine | A PolyLine is a sequence of lines, defined by a list of points |
  RangeSineInterpolator | Smooth (sine function) interpolator with range |
  RefSystem | |
  RotationAction | .. |
  ScaleAction | .. |
  Scene | A set of objects, lights and cameras |
  SceneNode | Base class for objects that compose a scene graph |
  SGPath | Scene Graph Path |
  ShearAction | .. |
  SineInterpolator | Smooth (sine function) interpolator |
  SNLocator | Scene Node Locator – used to find a particular object in the scene graph |
  SNOperator | Objects that process scene nodes |
  Sphere | A sphere |
  SpotLight | Spot Light representation |
  Texture | 2D image to use as texture |
  Time | Elapsed time representation |
  Transform | Geometric transformations |
  TransformAction | |
  TranslationAction | .. |
  UniaxialJoint | A joint with one rotational degrees of freedom |
  HingeJoint | |
  PivotJoint | |
  XmlAction | Parser and loader for xml files that describe an Action |
   Source | |
  XmlBase | Basic methods for reading XML files |
   ErrorHandler | Provides pretty errors messages for Xerces |
   TempCString | Class for auto conversion from Xerces strings to C strings |
   XercesString | Class for auto conversion from C strings to Xerces strings |
  XmlJointAction | Parser and loader for xml files that describe an JointAction |
  XmlPrinter | .. |
  XmlScene | |
 PickNameFinder | A SNLocator that is used to find an object by its pick name |