V-ART
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#include <arrow.h>
Public Member Functions | |
Arrow (double length) | |
Arrow (Point4D point, Point4D direction) | |
Public Member Functions inherited from VART::MeshObject | |
MeshObject () | |
MeshObject (const MeshObject &obj) | |
MeshObject & | operator= (const MeshObject &obj) |
virtual VART::SceneNode * | Copy () |
Returns a copy of an MeshObject. Every derived class must reimplements this method, to avoid errors with VART::SceneNode::RecursiveCopy. More... | |
void | SetMaterial (const Material &mat) |
Assigns a material to all meshes of the mesh object. More... | |
void | MakeBox (double minX, double maxX, double minY, double maxY, double minZ, double maxZ) |
Creates a box aligned with the 3 reference planes (XY, XZ and YZ). More... | |
void | GetYProjection (std::list< Point4D > *resultPtr, double height=0) const |
Computes the projection of all vertices along the Y axis. More... | |
void | Optimize () |
Optimize object for display. More... | |
void | Clear () |
Erases internal structures. More... | |
void | SetVertices (const std::vector< Point4D > &vertexVec) |
Sets the vector of vertices. More... | |
void | SetNormals (const std::vector< Point4D > &normalVec) |
Sets the vector of normals. More... | |
void | SetVertices (const char *vertexStr) |
Sets the vector of vertices. More... | |
void | SetVertex (unsigned int index, const Point4D &newValue) |
Changes one vertex. More... | |
const std::vector< double > & | GetVerticesCoordinates () |
Returns the coordinates of the vertices in the object. More... | |
void | AddFace (const char *indexStr) |
Adds a face (a mesh of a single polygon) based on previously set vertices. More... | |
void | AddMesh (const Mesh &m) |
Adds a copy of the mesh to the object. More... | |
virtual void | ComputeBoundingBox () |
Computes the bounding box. More... | |
void | ComputeBoundingBox (const Transform &trans, BoundingBox *bbPtr) |
void | ComputeSubBBoxes (const Transform &trans, int subdivisions) |
Computes de SubBBoxes and stores them. More... | |
std::vector< VART::BoundingBox > | GetSubBBoxes () |
returns the list of subdivided bounding boxes. More... | |
virtual TypeID | GetID () const |
Returns type identification of the node. More... | |
void | MergeWith (const MeshObject &obj) |
Merges one mesh object with another. More... | |
void | ApplyTransform (const Transform &trans) |
Apply Transformation to all vertices. More... | |
bool | IsEmpty () |
Checks whether the object contains geometry data. More... | |
Point4D | GetVertex (unsigned int pos) |
Returns a copy of a vertex. More... | |
void | SmallerVertex (Point4D *resultPtr) |
Computes and returns the smaller vertex. More... | |
Point4D | GetVertexMedia () |
Return the Aritmethic mean of vertexes values. More... | |
void | ComputeVertexNormals () |
Computes the normal of every vertex. More... | |
unsigned int | NumFaces () |
Computes the number of faces. More... | |
Public Member Functions inherited from VART::GraphicObj | |
GraphicObj () | |
void | Show () |
Makes the object visible. More... | |
void | Hide () |
Makes the object invisible. More... | |
void | ToggleVisibility () |
Toggles the object's visibility. More... | |
void | ToggleRecVisibility () |
Toggles the recursive object's visibility. More... | |
bool | IsVisible () |
Checks whether the object is visible. More... | |
void | ComputeRecursiveBoundingBox () |
Computes the recursive bounding box. More... | |
const BoundingBox & | GetBoundingBox () const |
Returns the bounding box. More... | |
void | SetBBoxVisibility (bool value) |
Sets the bounding box visibility. More... | |
void | SetBBoxColor (VART::Color value) |
Sets the bounding box color of graphics object. More... | |
const BoundingBox & | GetRecursiveBoundingBox () const |
Returns the recursive bounding box. More... | |
void | ToggleBBoxVisibility () |
Toggles the bounding box visibility. More... | |
void | ToggleRecBBoxVisibility () |
Toggles the recursive bounding box visibility. More... | |
unsigned int | PickName () const |
Returns the pick name. More... | |
virtual void | DrawForPicking () const |
Draws and object, setting pick info. More... | |
Public Member Functions inherited from VART::SceneNode | |
SceneNode () | |
Creates an uninitialized scene node. More... | |
SceneNode (SceneNode &node) | |
virtual | ~SceneNode () |
SceneNode & | operator= (const SceneNode &node) |
virtual SceneNode * | RecursiveCopy () |
const std::string & | GetDescription () const |
Returns a copy of the object's description. More... | |
void | SetDescription (const std::string &desc) |
Changes the object's description. More... | |
void | AddChild (SceneNode &child) |
Add a child at the end of child list. More... | |
bool | DetachChild (SceneNode *childPtr) |
Removes a child from the child list. More... | |
virtual bool | DrawOGL () const |
Recursive drawing using OpenGL commands. More... | |
void | AutoDeleteChildren () const |
Deletes (dealocate memory) recursively all children marked as 'autoDelete'. More... | |
SceneNode * | FindChildByName (const std::string &name) const |
Recusively searches its children for a given name. More... | |
std::list< SceneNode * > | GetChilds () |
bool | FindPathTo (SceneNode *targetPtr, SGPath *resultPtr) const |
Search target among children. More... | |
bool | FindPathTo (const std::string &targetName, SGPath *resultPtr) const |
Search target among children. More... | |
int | GetNodeTypeList (TypeID type, std::list< SceneNode * > &nodeList) |
Find all the nodes of with typeID 'type'. More... | |
virtual void | TraverseDepthFirst (SNOperator *operatorPtr) const |
Process all children in depth-first order. More... | |
virtual void | TraverseBreadthFirst (SNOperator *operatorPtr) const |
Process all children in breadth-first order. More... | |
virtual void | LocateDepthFirst (SNLocator *locatorPtr) const |
Seaches for a particular scene node (depth first) More... | |
virtual void | LocateBreadthFirst (SNLocator *locatorPtr) const |
Seaches for a particular scene node (breadth first) More... | |
virtual void | XmlPrintOn (std::ostream &os, unsigned int indent) const |
Recursively outputs XML representation of the scene node. More... | |
Public Member Functions inherited from VART::MemoryObj | |
MemoryObj () | |
Default constructor. More... | |
MemoryObj (const VART::MemoryObj &obj) | |
Copy constructor. More... | |
Static Public Attributes | |
static float | relativeHeadRadius = 0.05 |
Static Public Attributes inherited from VART::MeshObject | |
static float | sizeOfNormals = 0.1f |
Size of normals for rendering (in world coordinates). More... | |
Static Public Attributes inherited from VART::SceneNode | |
static bool | recursivePrinting = true |
Static Protected Attributes | |
static float | relativeRadius = 0.02 |
static float | relativeBaseLength = 0.90 |
Additional Inherited Members | |
Public Types inherited from VART::GraphicObj | |
enum | ShowType { LINES, LINES_AND_NORMALS, POINTS, POINTS_AND_NORMALS, FILLED } |
Public Types inherited from VART::SceneNode | |
enum | TypeID { NONE, GRAPHIC_OBJ, BOX, CONE, CURVE, BEZIER, CYLINDER, IMAGE, IMAGE_2D, VOLUME, MESH_OBJECT, SPHERE, JOINT, BIAXIAL_JOINT, CONDYLAR_JOINT, ELLIPSOID_JOINT, SADDLE_JOINT, PLANE_JOINT, POLYAXIAL_JOINT, UNIAXIAL_JOINT, HINGE_JOINT, PIVOT_JOINT, TRANSFORM } |
Static Public Member Functions inherited from VART::MeshObject | |
static void | ComputeTriangleNormal (const Point4D &v1, const Point4D &v2, const Point4D &v3, Point4D *resultPtr) |
Computes the normal of a triangle. More... | |
static bool | ReadFromOBJ (const std::string &filename, std::list< MeshObject * > *resultPtr) |
Read MeshObjects from a Wavefront OBJ file. More... | |
Public Attributes inherited from VART::GraphicObj | |
ShowType | howToShow |
Defines how to show the object. More... | |
Public Attributes inherited from VART::MemoryObj | |
bool | autoDelete |
Protected Member Functions inherited from VART::MeshObject | |
virtual bool | DrawInstanceOGL () const |
Non-recursive drawing - should be overriden by every derived class. More... | |
void | AddNormal (unsigned int idx, const Point4D &vec) |
Adds a vector to a vertex normal. More... | |
Point4D | Vertex (unsigned int i) const |
Returns a vertex as a Point4D. More... | |
void | NormalizeAllNormals () |
Normalizes all vertex normals. More... | |
Protected Member Functions inherited from VART::SceneNode | |
bool | RecursiveFindPathTo (SceneNode *targetPtr, SGPath *resultPtr) const |
Recursive auxiliar method for FindPathTo. More... | |
bool | RecursiveFindPathTo (const std::string &targetName, SGPath *resultPtr) const |
Recursive auxiliar method for FindPathTo. More... | |
Static Protected Member Functions inherited from VART::MeshObject | |
static void | ReadVertex (std::istringstream &iss, unsigned int *vi, unsigned int *ti, unsigned int *ni) |
Reads a vertex description from a face on a OBJ file. More... | |
static void | ReadMaterialTable (const std::string &filename, std::map< std::string, Material > *matMapPtr) |
static void | ReadVerticesLine (std::istringstream &input, std::list< VertexTriplet > *resultPtr) |
Protected Attributes inherited from VART::MeshObject | |
std::vector< Point4D > | vertVec |
Vector of all vertices. More... | |
std::vector< double > | vertCoordVec |
Vector of all vertex coordinates (their coordinates in sequence). More... | |
std::vector< Point4D > | normVec |
Vector of all normals. More... | |
std::vector< double > | normCoordVec |
Vector of all vertex normals (their coordinates in sequence). More... | |
std::vector< float > | textCoordVec |
Vector of all texture coordinates. More... | |
std::list< Mesh > | meshList |
List of Meshes. More... | |
Protected Attributes inherited from VART::GraphicObj | |
bool | show |
BoundingBox | bBox |
BoundingBox | recBBox |
unsigned int | pickName |
A number that uniquely identifies the object for picking purposes. More... | |
Protected Attributes inherited from VART::SceneNode | |
std::list< SceneNode * > | childList |
Child list. More... | |
std::string | description |
Textual identification. More... | |
Definition at line 22 of file arrow.cpp.
References VART::Point4D::GenericAngleTo(), VART::Point4D::GetX(), VART::Point4D::GetY(), VART::Point4D::GetZ(), VART::Point4D::Length(), VART::Transform::MakeTranslation(), VART::Transform::MakeYRotation(), VART::Transform::MakeZRotation(), and VART::Point4D::SetY().
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Definition at line 13 of file arrow.h.
Referenced by VART::RefSystem::ComputeBoundingBox().