V-ART
arrow.h
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1 #ifndef VART_ARROW_H
2 #define VART_ARROW_H
3 
4 #include "meshobject.h"
5 
6 namespace VART {
7  class Arrow : public MeshObject {
8  public:
9  // PUBLIC METHODS
10  Arrow(double length);
11  Arrow(Point4D point, Point4D direction);
12 
13  static float relativeHeadRadius;
14 
15  private:
16  // PRIVATE METHODS
17  void Inicializa(double lenght);
18 
19  protected:
20  // PROTECTED ATRIBUTES
21  static float relativeRadius;
22  static float relativeBaseLength;
23 
24  }; // end class declaration
25 } // end namespace
26 #endif
static float relativeBaseLength
Definition: arrow.h:22
Points and vectors using homogeneous coordinates.
Definition: point4d.h:22
static float relativeHeadRadius
Definition: arrow.h:13
Arrow(double length)
Definition: arrow.cpp:17
Header file for V-ART class "MeshObject".
Graphical object made of polygon meshes.
Definition: meshobject.h:25
static float relativeRadius
Definition: arrow.h:21