55 bBox.SetBoundingBox(-headRadius, -headRadius, -headRadius, axisLength, axisLength, axisLength);
59 bool VART::RefSystem::DrawInstanceOGL()
const {
virtual VART::SceneNode * Copy()
Base class for objects that compose a scene graph.
virtual void ComputeBoundingBox()
Computes the bounding box.
Header file for V-ART class "GraphicObj".
Header file for V-ART class "SceneNode".
static const Material & PLASTIC_BLUE()
static float relativeHeadRadius
void SetMaterial(const Material &mat)
Assigns a material to all meshes of the mesh object.
void ApplyTransform(const Transform &trans)
Apply Transformation to all vertices.
static const Material & PLASTIC_RED()
Header file for V-ART class "Point4D".
static const Material & PLASTIC_GREEN()