V-ART
Public Types | Public Member Functions | List of all members
VART::Cone Class Reference

A cone. More...

#include <cone.h>

Inheritance diagram for VART::Cone:
VART::GraphicObj VART::SceneNode VART::MemoryObj

Public Types

enum  PartsID {
  NONE, BOTTOM, SIDES, NO_SIDES,
  NO_BOTTOM, ALL
}
 Bitmask for cone parts. More...
 
- Public Types inherited from VART::GraphicObj
enum  ShowType {
  LINES, LINES_AND_NORMALS, POINTS, POINTS_AND_NORMALS,
  FILLED
}
 
- Public Types inherited from VART::SceneNode
enum  TypeID {
  NONE, GRAPHIC_OBJ, BOX, CONE,
  CURVE, BEZIER, CYLINDER, IMAGE,
  IMAGE_2D, VOLUME, MESH_OBJECT, SPHERE,
  JOINT, BIAXIAL_JOINT, CONDYLAR_JOINT, ELLIPSOID_JOINT,
  SADDLE_JOINT, PLANE_JOINT, POLYAXIAL_JOINT, UNIAXIAL_JOINT,
  HINGE_JOINT, PIVOT_JOINT, TRANSFORM
}
 

Public Member Functions

 Cone ()
 Creates an uninitialized cone. More...
 
 Cone (const VART::Cone &cone)
 
VART::Coneoperator= (const VART::Cone &cone)
 
virtual VART::SceneNodeCopy ()
 Returns a copy of an cone. Every derived class must reimplements this method, to avoid errors with VART::SceneNode::RecursiveCopy. More...
 
 Cone (float fHi, float fRad)
 
 Cone (float fHi, float fRad, bool bS, bool bB)
 
virtual void ComputeBoundingBox ()
 Computes the bounding box. More...
 
void SetHeight (float h)
 
void SetRadius (float r)
 Sets the value of bottom radius. More...
 
void SetMaterial (const Material &mat)
 Material assignment. More...
 
void SetPartsVisibility (PartsID parts)
 Sets which parts are visible. More...
 
void TogglePartsVisibilty (PartsID parts)
 Toogle visibility of marked parts. More...
 
PartsID GetPartsVisibility ()
 Returns internal visibility state as PartsID. More...
 
void ShowSide (bool yesno)
 
void ShowBottom (bool yesno)
 
float GetHeight ()
 
float GetRadius ()
 Returns the bottom radius. More...
 
Material GetMaterial () const
 Returns of copy of the cone's material. More...
 
bool ShowSide ()
 
bool ShowBottom ()
 
- Public Member Functions inherited from VART::GraphicObj
 GraphicObj ()
 
void Show ()
 Makes the object visible. More...
 
void Hide ()
 Makes the object invisible. More...
 
void ToggleVisibility ()
 Toggles the object's visibility. More...
 
void ToggleRecVisibility ()
 Toggles the recursive object's visibility. More...
 
bool IsVisible ()
 Checks whether the object is visible. More...
 
void ComputeRecursiveBoundingBox ()
 Computes the recursive bounding box. More...
 
const BoundingBoxGetBoundingBox () const
 Returns the bounding box. More...
 
void SetBBoxVisibility (bool value)
 Sets the bounding box visibility. More...
 
void SetBBoxColor (VART::Color value)
 Sets the bounding box color of graphics object. More...
 
const BoundingBoxGetRecursiveBoundingBox () const
 Returns the recursive bounding box. More...
 
void ToggleBBoxVisibility ()
 Toggles the bounding box visibility. More...
 
void ToggleRecBBoxVisibility ()
 Toggles the recursive bounding box visibility. More...
 
unsigned int PickName () const
 Returns the pick name. More...
 
virtual void DrawForPicking () const
 Draws and object, setting pick info. More...
 
- Public Member Functions inherited from VART::SceneNode
 SceneNode ()
 Creates an uninitialized scene node. More...
 
 SceneNode (SceneNode &node)
 
virtual ~SceneNode ()
 
SceneNodeoperator= (const SceneNode &node)
 
virtual SceneNodeRecursiveCopy ()
 
const std::string & GetDescription () const
 Returns a copy of the object's description. More...
 
void SetDescription (const std::string &desc)
 Changes the object's description. More...
 
void AddChild (SceneNode &child)
 Add a child at the end of child list. More...
 
bool DetachChild (SceneNode *childPtr)
 Removes a child from the child list. More...
 
virtual bool DrawOGL () const
 Recursive drawing using OpenGL commands. More...
 
virtual TypeID GetID () const
 Returns type identification of the node. More...
 
void AutoDeleteChildren () const
 Deletes (dealocate memory) recursively all children marked as 'autoDelete'. More...
 
SceneNodeFindChildByName (const std::string &name) const
 Recusively searches its children for a given name. More...
 
std::list< SceneNode * > GetChilds ()
 
bool FindPathTo (SceneNode *targetPtr, SGPath *resultPtr) const
 Search target among children. More...
 
bool FindPathTo (const std::string &targetName, SGPath *resultPtr) const
 Search target among children. More...
 
int GetNodeTypeList (TypeID type, std::list< SceneNode * > &nodeList)
 Find all the nodes of with typeID 'type'. More...
 
virtual void TraverseDepthFirst (SNOperator *operatorPtr) const
 Process all children in depth-first order. More...
 
virtual void TraverseBreadthFirst (SNOperator *operatorPtr) const
 Process all children in breadth-first order. More...
 
virtual void LocateDepthFirst (SNLocator *locatorPtr) const
 Seaches for a particular scene node (depth first) More...
 
virtual void LocateBreadthFirst (SNLocator *locatorPtr) const
 Seaches for a particular scene node (breadth first) More...
 
virtual void XmlPrintOn (std::ostream &os, unsigned int indent) const
 Recursively outputs XML representation of the scene node. More...
 
- Public Member Functions inherited from VART::MemoryObj
 MemoryObj ()
 Default constructor. More...
 
 MemoryObj (const VART::MemoryObj &obj)
 Copy constructor. More...
 

Additional Inherited Members

- Public Attributes inherited from VART::GraphicObj
ShowType howToShow
 Defines how to show the object. More...
 
- Public Attributes inherited from VART::MemoryObj
bool autoDelete
 
- Static Public Attributes inherited from VART::SceneNode
static bool recursivePrinting = true
 
- Protected Member Functions inherited from VART::SceneNode
bool RecursiveFindPathTo (SceneNode *targetPtr, SGPath *resultPtr) const
 Recursive auxiliar method for FindPathTo. More...
 
bool RecursiveFindPathTo (const std::string &targetName, SGPath *resultPtr) const
 Recursive auxiliar method for FindPathTo. More...
 
- Protected Attributes inherited from VART::GraphicObj
bool show
 
BoundingBox bBox
 
BoundingBox recBBox
 
unsigned int pickName
 A number that uniquely identifies the object for picking purposes. More...
 
- Protected Attributes inherited from VART::SceneNode
std::list< SceneNode * > childList
 Child list. More...
 
std::string description
 Textual identification. More...
 

Detailed Description

A cone.

Cones are created along the z axis, with bottom at zero. Cones are considered a special case of cylinder, where the top or bottom has zero radius.

Definition at line 18 of file cone.h.

Member Enumeration Documentation

Bitmask for cone parts.

The bit meanings from right (lower) to left are: bottom disc and sides. IDs may combied using operators '&' and '|'.

Enumerator
NONE 
BOTTOM 
SIDES 
NO_SIDES 
NO_BOTTOM 
ALL 

Definition at line 24 of file cone.h.

Constructor & Destructor Documentation

VART::Cone::Cone ( )

Creates an uninitialized cone.

Definition at line 17 of file cone.cpp.

VART::Cone::Cone ( const VART::Cone cone)

Definition at line 22 of file cone.cpp.

VART::Cone::Cone ( float  fHi,
float  fRad 
)
VART::Cone::Cone ( float  fHi,
float  fRad,
bool  bS,
bool  bB 
)

Member Function Documentation

void VART::Cone::ComputeBoundingBox ( )
virtual

Computes the bounding box.

Implements VART::GraphicObj.

Definition at line 69 of file cone.cpp.

VART::SceneNode * VART::Cone::Copy ( )
virtual

Returns a copy of an cone. Every derived class must reimplements this method, to avoid errors with VART::SceneNode::RecursiveCopy.

Implements VART::SceneNode.

Definition at line 52 of file cone.cpp.

float VART::Cone::GetHeight ( void  )

Definition at line 123 of file cone.cpp.

Material VART::Cone::GetMaterial ( ) const
inline

Returns of copy of the cone's material.

Definition at line 69 of file cone.h.

VART::Cone::PartsID VART::Cone::GetPartsVisibility ( )

Returns internal visibility state as PartsID.

Definition at line 102 of file cone.cpp.

float VART::Cone::GetRadius ( void  )

Returns the bottom radius.

Definition at line 128 of file cone.cpp.

VART::Cone & VART::Cone::operator= ( const VART::Cone cone)

Definition at line 27 of file cone.cpp.

References VART::SceneNode::operator=().

void VART::Cone::SetHeight ( float  h)

Definition at line 75 of file cone.cpp.

void VART::Cone::SetMaterial ( const Material mat)
inline

Material assignment.

Definition at line 46 of file cone.h.

void VART::Cone::SetPartsVisibility ( PartsID  parts)

Sets which parts are visible.

All three bits present in the bitmask are copied to internal visibility state.

Definition at line 90 of file cone.cpp.

void VART::Cone::SetRadius ( float  r)

Sets the value of bottom radius.

Definition at line 83 of file cone.cpp.

void VART::Cone::ShowBottom ( bool  yesno)
Deprecated:
Use SetPartsVisibility or TogglePartsVisibilty instead.

Definition at line 117 of file cone.cpp.

bool VART::Cone::ShowBottom ( void  )
Deprecated:
Use GetPartsVisibility instead.

Definition at line 139 of file cone.cpp.

void VART::Cone::ShowSide ( bool  yesno)
Deprecated:
Use SetPartsVisibility or TogglePartsVisibilty instead.

Definition at line 110 of file cone.cpp.

bool VART::Cone::ShowSide ( void  )
Deprecated:
Use GetPartsVisibility instead.

Definition at line 133 of file cone.cpp.

void VART::Cone::TogglePartsVisibilty ( PartsID  parts)

Toogle visibility of marked parts.

Toggle visibility of all parts whose bits are set in given bitmask.

Definition at line 96 of file cone.cpp.


The documentation for this class was generated from the following files: