| V-ART
    | 
#include <pointlight.h>
 
  
 | Public Member Functions | |
| PointLight () | |
| PointLight (Point4D loc, float constantAtt=1.0, float linearAtt=0.0, float quadraticAtt=0.0) | |
| void | SetAttenuation (float constant=1.0, float linear=0.0, float quadratic=0.0) | 
| Sets the three attenuation factors, described on OpenGL Red Book, Chapter 5: Lighting, section Creating Light Sources.  More... | |
| float | GetConstantAttenuation () const | 
| float | GetLinearAttenuation () const | 
| float | GetQuadraticAttenuation () const | 
| virtual bool | DrawOGL (unsigned int oglLightID) const | 
| Draws (sets up) a light using OpenGL commands.  More... | |
| void | SetLocation (const Point4D &newLocation) | 
| Point4D | GetLocation () const | 
|  Public Member Functions inherited from VART::Light | |
| Light () | |
| Light (const Light &light) | |
| Light (float i, float ai, Color c, bool o) | |
| Light (const std::string &newDescription, float newIntensity, float newAmbientIntensity, const Color &newColor, const Point4D &newLocation) | |
| virtual | ~Light () | 
| virtual SceneNode * | Copy () | 
| Returns a copy of an Light. Every derived class must reimplements this method, to avoid errors with VART::SceneNode::RecursiveCopy.  More... | |
| Light & | operator= (const Light &light) | 
| void | SetIntensity (float i) | 
| float | GetIntensity () const | 
| void | SetAmbientIntensity (float ai) | 
| float | GetAmbientIntensity () const | 
| void | SetColor (const Color &c) | 
| Color | GetColor () const | 
| void | Turn (bool on_off) | 
| Turns a light on or off.  More... | |
| bool | IsOn () const | 
| virtual bool | RecursiveBoundingBox (BoundingBox *bBox) | 
| Always returns false, therefore recursive bbox does not exist.  More... | |
| void | SetLocation (const Point4D &newLocation) | 
| Sets the location of the light.  More... | |
| Point4D | GetLocation () const | 
| Transform * | GetTransform () const | 
| Gets a pointer to the light transform.  More... | |
| virtual void | DrawForPicking () const | 
| Draws and object, setting pick info.  More... | |
|  Public Member Functions inherited from VART::SceneNode | |
| SceneNode () | |
| Creates an uninitialized scene node.  More... | |
| SceneNode (SceneNode &node) | |
| virtual | ~SceneNode () | 
| SceneNode & | operator= (const SceneNode &node) | 
| virtual SceneNode * | RecursiveCopy () | 
| const std::string & | GetDescription () const | 
| Returns a copy of the object's description.  More... | |
| void | SetDescription (const std::string &desc) | 
| Changes the object's description.  More... | |
| void | AddChild (SceneNode &child) | 
| Add a child at the end of child list.  More... | |
| bool | DetachChild (SceneNode *childPtr) | 
| Removes a child from the child list.  More... | |
| virtual bool | DrawOGL () const | 
| Recursive drawing using OpenGL commands.  More... | |
| virtual TypeID | GetID () const | 
| Returns type identification of the node.  More... | |
| void | AutoDeleteChildren () const | 
| Deletes (dealocate memory) recursively all children marked as 'autoDelete'.  More... | |
| SceneNode * | FindChildByName (const std::string &name) const | 
| Recusively searches its children for a given name.  More... | |
| std::list< SceneNode * > | GetChilds () | 
| bool | FindPathTo (SceneNode *targetPtr, SGPath *resultPtr) const | 
| Search target among children.  More... | |
| bool | FindPathTo (const std::string &targetName, SGPath *resultPtr) const | 
| Search target among children.  More... | |
| int | GetNodeTypeList (TypeID type, std::list< SceneNode * > &nodeList) | 
| Find all the nodes of with typeID 'type'.  More... | |
| virtual void | TraverseDepthFirst (SNOperator *operatorPtr) const | 
| Process all children in depth-first order.  More... | |
| virtual void | TraverseBreadthFirst (SNOperator *operatorPtr) const | 
| Process all children in breadth-first order.  More... | |
| virtual void | LocateDepthFirst (SNLocator *locatorPtr) const | 
| Seaches for a particular scene node (depth first)  More... | |
| virtual void | LocateBreadthFirst (SNLocator *locatorPtr) const | 
| Seaches for a particular scene node (breadth first)  More... | |
| virtual void | XmlPrintOn (std::ostream &os, unsigned int indent) const | 
| Recursively outputs XML representation of the scene node.  More... | |
|  Public Member Functions inherited from VART::MemoryObj | |
| MemoryObj () | |
| Default constructor.  More... | |
| MemoryObj (const VART::MemoryObj &obj) | |
| Copy constructor.  More... | |
| Additional Inherited Members | |
|  Public Types inherited from VART::SceneNode | |
| enum | TypeID { NONE, GRAPHIC_OBJ, BOX, CONE, CURVE, BEZIER, CYLINDER, IMAGE, IMAGE_2D, VOLUME, MESH_OBJECT, SPHERE, JOINT, BIAXIAL_JOINT, CONDYLAR_JOINT, ELLIPSOID_JOINT, SADDLE_JOINT, PLANE_JOINT, POLYAXIAL_JOINT, UNIAXIAL_JOINT, HINGE_JOINT, PIVOT_JOINT, TRANSFORM } | 
|  Static Public Member Functions inherited from VART::Light | |
| static const Light & | SUN () | 
| White directional light towards negative Y. Small ambient intensity.  More... | |
| static const Light & | BRIGHT_AMBIENT () | 
| Strong, white ambient light.  More... | |
|  Public Attributes inherited from VART::MemoryObj | |
| bool | autoDelete | 
|  Static Public Attributes inherited from VART::SceneNode | |
| static bool | recursivePrinting = true | 
|  Protected Member Functions inherited from VART::Light | |
| unsigned int | getOpenGLID (unsigned int lightID) const | 
|  Protected Member Functions inherited from VART::SceneNode | |
| virtual bool | DrawInstanceOGL () const | 
| Non-recursive drawing - should be overriden by every derived class.  More... | |
| bool | RecursiveFindPathTo (SceneNode *targetPtr, SGPath *resultPtr) const | 
| Recursive auxiliar method for FindPathTo.  More... | |
| bool | RecursiveFindPathTo (const std::string &targetName, SGPath *resultPtr) const | 
| Recursive auxiliar method for FindPathTo.  More... | |
|  Protected Attributes inherited from VART::Light | |
| Transform * | transform | 
| Point4D | location | 
|  Protected Attributes inherited from VART::SceneNode | |
| std::list< SceneNode * > | childList | 
| Child list.  More... | |
| std::string | description | 
| Textual identification.  More... | |
| VART::PointLight::PointLight | ( | ) | 
| VART::PointLight::PointLight | ( | Point4D | loc, | 
| float | constantAtt = 1.0, | ||
| float | linearAtt = 0.0, | ||
| float | quadraticAtt = 0.0 | ||
| ) | 
Definition at line 14 of file pointlight.cpp.
References SetAttenuation(), and SetLocation().
| 
 | virtual | 
Draws (sets up) a light using OpenGL commands.
| oglLightID | [in] OpenGL ID for light in the range 0..7. | 
Reimplemented from VART::Light.
Definition at line 25 of file pointlight.cpp.
References VART::SceneNode::DrawOGL().
| 
 | inline | 
Definition at line 32 of file pointlight.h.
| 
 | inline | 
Definition at line 33 of file pointlight.h.
| 
 | inline | 
Definition at line 42 of file pointlight.h.
References VART::Light::location.
| 
 | inline | 
Definition at line 34 of file pointlight.h.
| void VART::PointLight::SetAttenuation | ( | float | constant = 1.0, | 
| float | linear = 0.0, | ||
| float | quadratic = 0.0 | ||
| ) | 
Sets the three attenuation factors, described on OpenGL Red Book, Chapter 5: Lighting, section Creating Light Sources.
| constant | [in] Constant attenuation factor. | 
| linear | [in] Linear attenuation factor. | 
| quadratic | [in] Quadratic attenuation factor. | 
Definition at line 19 of file pointlight.cpp.
Referenced by PointLight().
| 
 | inline | 
Definition at line 41 of file pointlight.h.
References VART::Light::location.
Referenced by PointLight().
 1.8.6
 1.8.6