V-ART
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A graphical point. More...
#include <dot.h>
Public Member Functions | |
Dot () | |
Creates an initialized point. More... | |
Dot (const VART::Dot &dot) | |
Creates a new copy of an dot. More... | |
VART::Dot & | operator= (const VART::Dot &dot) |
Copies all data from an dot to another. More... | |
virtual VART::SceneNode * | Copy () |
Returns a copy of an dot. Every derived class must reimplements. More... | |
Dot (const Point4D &location) | |
Creates a point at a specific location. More... | |
virtual void | ComputeBoundingBox () |
Computes the bounding box. More... | |
Public Member Functions inherited from VART::GraphicObj | |
GraphicObj () | |
void | Show () |
Makes the object visible. More... | |
void | Hide () |
Makes the object invisible. More... | |
void | ToggleVisibility () |
Toggles the object's visibility. More... | |
void | ToggleRecVisibility () |
Toggles the recursive object's visibility. More... | |
bool | IsVisible () |
Checks whether the object is visible. More... | |
void | ComputeRecursiveBoundingBox () |
Computes the recursive bounding box. More... | |
const BoundingBox & | GetBoundingBox () const |
Returns the bounding box. More... | |
void | SetBBoxVisibility (bool value) |
Sets the bounding box visibility. More... | |
void | SetBBoxColor (VART::Color value) |
Sets the bounding box color of graphics object. More... | |
const BoundingBox & | GetRecursiveBoundingBox () const |
Returns the recursive bounding box. More... | |
void | ToggleBBoxVisibility () |
Toggles the bounding box visibility. More... | |
void | ToggleRecBBoxVisibility () |
Toggles the recursive bounding box visibility. More... | |
unsigned int | PickName () const |
Returns the pick name. More... | |
virtual void | DrawForPicking () const |
Draws and object, setting pick info. More... | |
Public Member Functions inherited from VART::SceneNode | |
SceneNode () | |
Creates an uninitialized scene node. More... | |
SceneNode (SceneNode &node) | |
virtual | ~SceneNode () |
SceneNode & | operator= (const SceneNode &node) |
virtual SceneNode * | RecursiveCopy () |
const std::string & | GetDescription () const |
Returns a copy of the object's description. More... | |
void | SetDescription (const std::string &desc) |
Changes the object's description. More... | |
void | AddChild (SceneNode &child) |
Add a child at the end of child list. More... | |
bool | DetachChild (SceneNode *childPtr) |
Removes a child from the child list. More... | |
virtual bool | DrawOGL () const |
Recursive drawing using OpenGL commands. More... | |
virtual TypeID | GetID () const |
Returns type identification of the node. More... | |
void | AutoDeleteChildren () const |
Deletes (dealocate memory) recursively all children marked as 'autoDelete'. More... | |
SceneNode * | FindChildByName (const std::string &name) const |
Recusively searches its children for a given name. More... | |
std::list< SceneNode * > | GetChilds () |
bool | FindPathTo (SceneNode *targetPtr, SGPath *resultPtr) const |
Search target among children. More... | |
bool | FindPathTo (const std::string &targetName, SGPath *resultPtr) const |
Search target among children. More... | |
int | GetNodeTypeList (TypeID type, std::list< SceneNode * > &nodeList) |
Find all the nodes of with typeID 'type'. More... | |
virtual void | TraverseDepthFirst (SNOperator *operatorPtr) const |
Process all children in depth-first order. More... | |
virtual void | TraverseBreadthFirst (SNOperator *operatorPtr) const |
Process all children in breadth-first order. More... | |
virtual void | LocateDepthFirst (SNLocator *locatorPtr) const |
Seaches for a particular scene node (depth first) More... | |
virtual void | LocateBreadthFirst (SNLocator *locatorPtr) const |
Seaches for a particular scene node (breadth first) More... | |
virtual void | XmlPrintOn (std::ostream &os, unsigned int indent) const |
Recursively outputs XML representation of the scene node. More... | |
Public Member Functions inherited from VART::MemoryObj | |
MemoryObj () | |
Default constructor. More... | |
MemoryObj (const VART::MemoryObj &obj) | |
Copy constructor. More... | |
Public Attributes | |
Point4D | position |
The point's position. More... | |
float | size |
The size (in pixels) of the point on screen. More... | |
Color | color |
The point's color. More... | |
Public Attributes inherited from VART::GraphicObj | |
ShowType | howToShow |
Defines how to show the object. More... | |
Public Attributes inherited from VART::MemoryObj | |
bool | autoDelete |
Protected Member Functions | |
virtual bool | DrawInstanceOGL () const |
Draws the point. More... | |
Protected Member Functions inherited from VART::SceneNode | |
bool | RecursiveFindPathTo (SceneNode *targetPtr, SGPath *resultPtr) const |
Recursive auxiliar method for FindPathTo. More... | |
bool | RecursiveFindPathTo (const std::string &targetName, SGPath *resultPtr) const |
Recursive auxiliar method for FindPathTo. More... | |
Additional Inherited Members | |
Public Types inherited from VART::GraphicObj | |
enum | ShowType { LINES, LINES_AND_NORMALS, POINTS, POINTS_AND_NORMALS, FILLED } |
Public Types inherited from VART::SceneNode | |
enum | TypeID { NONE, GRAPHIC_OBJ, BOX, CONE, CURVE, BEZIER, CYLINDER, IMAGE, IMAGE_2D, VOLUME, MESH_OBJECT, SPHERE, JOINT, BIAXIAL_JOINT, CONDYLAR_JOINT, ELLIPSOID_JOINT, SADDLE_JOINT, PLANE_JOINT, POLYAXIAL_JOINT, UNIAXIAL_JOINT, HINGE_JOINT, PIVOT_JOINT, TRANSFORM } |
Static Public Attributes inherited from VART::SceneNode | |
static bool | recursivePrinting = true |
Protected Attributes inherited from VART::GraphicObj | |
bool | show |
BoundingBox | bBox |
BoundingBox | recBBox |
unsigned int | pickName |
A number that uniquely identifies the object for picking purposes. More... | |
Protected Attributes inherited from VART::SceneNode | |
std::list< SceneNode * > | childList |
Child list. More... | |
std::string | description |
Textual identification. More... | |
A graphical point.
A dot is a point that can rendered on screen as part of a scene graph.
VART::Dot::Dot | ( | ) |
Creates an initialized point.
Definition at line 17 of file dot.cpp.
References VART::GraphicObj::show, and size.
VART::Dot::Dot | ( | const VART::Dot & | dot | ) |
VART::Dot::Dot | ( | const Point4D & | location | ) |
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virtual |
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virtual |
Returns a copy of an dot. Every derived class must reimplements.
Implements VART::SceneNode.
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protectedvirtual |
Color VART::Dot::color |
Point4D VART::Dot::position |
float VART::Dot::size |
The size (in pixels) of the point on screen.
Definition at line 44 of file dot.h.
Referenced by Dot(), and operator=().