5 #ifndef VART_SPOTLIGHT_H
6 #define VART_SPOTLIGHT_H
Points and vectors using homogeneous coordinates.
Point4D GetDirection(void)
Header file for V-ART class "Light".
void SetCutOffAngle(float coa)
SpotLight(Point4D a, float bw, float coa, Point4D l, Point4D d, float r)
void SetAttenuation(Point4D a)
Spot Light representation.
void SetBeamWidth(float bw)
void SetDirection(Point4D d)
Point4D GetAttenuation(void)
float GetCutOffAngle(void)
Represents a light source.