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snlocator.cpp
Go to the documentation of this file.
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#include "
vart/snlocator.h
"
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#include <iostream>
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using namespace
std;
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VART::SNLocator::SNLocator
() : notFinished(true), nodePtr(NULL)
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{
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}
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void
VART::SNLocator::AddNodeToPath
(
SceneNode
* nodePtr)
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{
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path.PushFront(nodePtr);
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}
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void
VART::SNLocator::Reset
()
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{
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path.Clear();
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notFinished =
true
;
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nodePtr = NULL;
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}
VART::SceneNode
Base class for objects that compose a scene graph.
Definition:
scenenode.h:25
VART::SNLocator::AddNodeToPath
void AddNodeToPath(SceneNode *nodePtr)
Adds a node to internal Path.
Definition:
snlocator.cpp:14
VART::SNLocator::SNLocator
SNLocator()
Definition:
snlocator.cpp:10
snlocator.h
Header file for V-ART class "SNLocator".
VART::SNLocator::Reset
virtual void Reset()
Reverts to initial state.
Definition:
snlocator.cpp:19
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