V-ART
VART::Transform Member List

This is the complete list of members for VART::Transform, including all inherited members.

AddChild(SceneNode &child)VART::SceneNode
Apply(const Transform &t)VART::Transform
ApplyTo(Point4D *ptPoint) const VART::Transform
autoDeleteVART::MemoryObj
AutoDeleteChildren() const VART::SceneNode
BEZIER enum valueVART::SceneNode
BIAXIAL_JOINT enum valueVART::SceneNode
BOX enum valueVART::SceneNode
childListVART::SceneNodeprotected
CONDYLAR_JOINT enum valueVART::SceneNode
CONE enum valueVART::SceneNode
Copy()VART::Transformvirtual
CopyMatrix(const Transform &t)VART::Transform
CURVE enum valueVART::SceneNode
CYLINDER enum valueVART::SceneNode
descriptionVART::SceneNodeprotected
DetachChild(SceneNode *childPtr)VART::SceneNode
DrawForPicking() const VART::Transformvirtual
DrawInstanceOGL() const VART::SceneNodeinlineprotectedvirtual
DrawOGL() const VART::Transformvirtual
ELLIPSOID_JOINT enum valueVART::SceneNode
FindChildByName(const std::string &name) const VART::SceneNode
FindPathTo(SceneNode *targetPtr, SGPath *resultPtr) const VART::SceneNode
FindPathTo(const std::string &targetName, SGPath *resultPtr) const VART::SceneNode
GetChilds()VART::SceneNode
GetData() const VART::Transforminline
GetDescription() const VART::SceneNodeinline
GetID() const VART::Transforminlinevirtual
GetNodeTypeList(TypeID type, std::list< SceneNode * > &nodeList)VART::SceneNode
GetTranslation(Point4D *result) const VART::Transform
GetVectorX(Point4D *result) const VART::Transform
GetVectorY(Point4D *result) const VART::Transform
GetVectorZ(Point4D *result) const VART::Transform
GRAPHIC_OBJ enum valueVART::SceneNode
HasNaN() const VART::Transform
HINGE_JOINT enum valueVART::SceneNode
IMAGE enum valueVART::SceneNode
IMAGE_2D enum valueVART::SceneNode
JOINT enum valueVART::SceneNode
LocateBreadthFirst(SNLocator *locatorPtr) const VART::SceneNodevirtual
LocateDepthFirst(SNLocator *locatorPtr) const VART::SceneNodevirtual
MakeIdentity()VART::Transform
MakeRotation(const Point4D &refVec, const float radians)VART::Transform
MakeRotation(const Point4D &refPoint, const Point4D &refVec, const float radians)VART::Transform
MakeScale(double sX, double sY, double sZ)VART::Transform
MakeShear(double shX, double shY)VART::Transform
MakeTranslation(const Point4D &translationVector)VART::Transform
MakeTranslation(double tx, double ty, double tz)VART::Transforminline
MakeXRotation(double radians)VART::Transform
MakeYRotation(double radians)VART::Transform
MakeZRotation(double radians)VART::Transform
matrixVART::Transformprotected
MemoryObj()VART::MemoryObj
MemoryObj(const VART::MemoryObj &obj)VART::MemoryObj
MESH_OBJECT enum valueVART::SceneNode
NONE enum valueVART::SceneNode
operator*(const Point4D &point) const VART::Transform
operator*(const Transform &t) const VART::Transform
operator<<(std::ostream &output, const Transform &t)VART::Transformfriend
operator=(const Transform &t)VART::Transform
VART::SceneNode::operator=(const SceneNode &node)VART::SceneNode
PIVOT_JOINT enum valueVART::SceneNode
PLANE_JOINT enum valueVART::SceneNode
POLYAXIAL_JOINT enum valueVART::SceneNode
RecursiveBoundingBox(BoundingBox *bBox)VART::Transformvirtual
RecursiveCopy()VART::SceneNodevirtual
RecursiveFindPathTo(SceneNode *targetPtr, SGPath *resultPtr) const VART::SceneNodeprotected
RecursiveFindPathTo(const std::string &targetName, SGPath *resultPtr) const VART::SceneNodeprotected
recursivePrintingVART::SceneNodestatic
SADDLE_JOINT enum valueVART::SceneNode
SceneNode()VART::SceneNode
SceneNode(SceneNode &node)VART::SceneNode
SetData(double *data)VART::Transform
SetDescription(const std::string &desc)VART::SceneNodeinline
SPHERE enum valueVART::SceneNode
ToggleRecVisibility()VART::Transform
TRANSFORM enum valueVART::SceneNode
Transform()VART::Transform
Transform(const Transform &trans)VART::Transform
TraverseBreadthFirst(SNOperator *operatorPtr) const VART::SceneNodevirtual
TraverseDepthFirst(SNOperator *operatorPtr) const VART::SceneNodevirtual
TypeID enum nameVART::SceneNode
UNIAXIAL_JOINT enum valueVART::SceneNode
VOLUME enum valueVART::SceneNode
XmlPrintOn(std::ostream &os, unsigned int indent) const VART::SceneNodevirtual
~SceneNode()VART::SceneNodevirtual