V-ART
VART::Point4D Member List

This is the complete list of members for VART::Point4D, including all inherited members.

AlmostEqual(const Point4D &v) const VART::Point4D
AngleTo(const Point4D &p) const VART::Point4D
AngleTo(const Point4D &p, const Point4D &ref) const VART::Point4D
CrossProduct(const Point4D &p) const VART::Point4D
deltaVART::Point4Dstatic
DotProduct(const Point4D &p) const VART::Point4D
DOWN()VART::Point4Dstatic
GenericAngleTo(const Point4D &p) const VART::Point4D
GetW() const VART::Point4Dinline
VART::Point::GetW()VART::Pointinlinevirtual
GetX() const VART::Point4Dinline
VART::Point::GetX()VART::Pointinlinevirtual
GetXY(float &x, float &y)VART::Pointinlinevirtual
GetXYZ(float &x, float &y, float &z)VART::Pointinlinevirtual
GetXYZW(float &x, float &y, float &z, float &w)VART::Pointinlinevirtual
GetXZ(float &x, float &z)VART::Pointinlinevirtual
GetY() const VART::Point4Dinline
VART::Point::GetY()VART::Pointinlinevirtual
GetYZ(float &y, float &z)VART::Pointinlinevirtual
GetZ() const VART::Point4Dinline
VART::Point::GetZ()VART::Pointinlinevirtual
Length() const VART::Point4D
LexicographicalLess(const Point4D &p) const VART::Point4D
Normalize()VART::Point4D
operator!=(const Point4D &point) const VART::Point4D
operator*(double escalar) const VART::Point4D
operator*=(double escalar)VART::Point4D
operator+(const Point4D &vector) const VART::Point4D
operator+=(const Point4D &vector)VART::Point4D
operator-() const VART::Point4D
operator-(const Point4D &point) const VART::Point4D
operator/(double escalar) const VART::Point4D
operator<(const Point4D &p) const VART::Point4D
operator<<(std::ostream &output, const Point4D &p)VART::Point4Dfriend
operator=(const Point4D &point)VART::Point4D
operator==(const Point4D &point) const VART::Point4D
operatorLessVART::Point4Dstatic
ORIGIN()VART::Point4Dstatic
Point4D()VART::Point4D
Point4D(const Point4D &point)VART::Point4D
Point4D(double x, double y, double z, double w=1.0)VART::Point4D
SetW(double w)VART::Point4Dinline
VART::Point::SetW(float z)VART::Pointinlinevirtual
SetX(double x)VART::Point4Dinline
VART::Point::SetX(float x)VART::Pointinlinevirtual
SetXY(double x, double y)VART::Point4D
VART::Point::SetXY(float x, float y)VART::Pointinlinevirtual
SetXYZ(double x, double y, double z)VART::Point4D
VART::Point::SetXYZ(float x, float y, float z)VART::Pointinlinevirtual
SetXYZW(double x, double y, double z, double w)VART::Point4D
VART::Point::SetXYZW(float x, float y, float z, float w)VART::Pointinlinevirtual
SetXZ(float x, float z)VART::Pointinlinevirtual
SetY(double y)VART::Point4Dinline
VART::Point::SetY(float y)VART::Pointinlinevirtual
SetYZ(float y, float z)VART::Pointinlinevirtual
SetZ(double z)VART::Point4Dinline
VART::Point::SetZ(float z)VART::Pointinlinevirtual
VetXYZW() const VART::Point4Dinline
WeightedGreater(const Point4D &p) const VART::Point4D
WeightedLess(const Point4D &p) const VART::Point4D
X()VART::Point4Dstatic
XThenZLess(const Point4D &p) const VART::Point4D
xWeightVART::Point4Dstatic
Y()VART::Point4Dstatic
YThenXLess(const Point4D &p) const VART::Point4D
YThenZLess(const Point4D &p) const VART::Point4D
yWeightVART::Point4Dstatic
Z()VART::Point4Dstatic
ZThenXLess(const Point4D &p) const VART::Point4D
ZThenYLess(const Point4D &p) const VART::Point4D
zWeightVART::Point4Dstatic
~Point()VART::Pointinlinevirtual