V-ART
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This is the complete list of members for VART::Point4D, including all inherited members.
AlmostEqual(const Point4D &v) const | VART::Point4D | |
AngleTo(const Point4D &p) const | VART::Point4D | |
AngleTo(const Point4D &p, const Point4D &ref) const | VART::Point4D | |
CrossProduct(const Point4D &p) const | VART::Point4D | |
delta | VART::Point4D | static |
DotProduct(const Point4D &p) const | VART::Point4D | |
DOWN() | VART::Point4D | static |
GenericAngleTo(const Point4D &p) const | VART::Point4D | |
GetW() const | VART::Point4D | inline |
VART::Point::GetW() | VART::Point | inlinevirtual |
GetX() const | VART::Point4D | inline |
VART::Point::GetX() | VART::Point | inlinevirtual |
GetXY(float &x, float &y) | VART::Point | inlinevirtual |
GetXYZ(float &x, float &y, float &z) | VART::Point | inlinevirtual |
GetXYZW(float &x, float &y, float &z, float &w) | VART::Point | inlinevirtual |
GetXZ(float &x, float &z) | VART::Point | inlinevirtual |
GetY() const | VART::Point4D | inline |
VART::Point::GetY() | VART::Point | inlinevirtual |
GetYZ(float &y, float &z) | VART::Point | inlinevirtual |
GetZ() const | VART::Point4D | inline |
VART::Point::GetZ() | VART::Point | inlinevirtual |
Length() const | VART::Point4D | |
LexicographicalLess(const Point4D &p) const | VART::Point4D | |
Normalize() | VART::Point4D | |
operator!=(const Point4D &point) const | VART::Point4D | |
operator*(double escalar) const | VART::Point4D | |
operator*=(double escalar) | VART::Point4D | |
operator+(const Point4D &vector) const | VART::Point4D | |
operator+=(const Point4D &vector) | VART::Point4D | |
operator-() const | VART::Point4D | |
operator-(const Point4D &point) const | VART::Point4D | |
operator/(double escalar) const | VART::Point4D | |
operator<(const Point4D &p) const | VART::Point4D | |
operator<<(std::ostream &output, const Point4D &p) | VART::Point4D | friend |
operator=(const Point4D &point) | VART::Point4D | |
operator==(const Point4D &point) const | VART::Point4D | |
operatorLess | VART::Point4D | static |
ORIGIN() | VART::Point4D | static |
Point4D() | VART::Point4D | |
Point4D(const Point4D &point) | VART::Point4D | |
Point4D(double x, double y, double z, double w=1.0) | VART::Point4D | |
SetW(double w) | VART::Point4D | inline |
VART::Point::SetW(float z) | VART::Point | inlinevirtual |
SetX(double x) | VART::Point4D | inline |
VART::Point::SetX(float x) | VART::Point | inlinevirtual |
SetXY(double x, double y) | VART::Point4D | |
VART::Point::SetXY(float x, float y) | VART::Point | inlinevirtual |
SetXYZ(double x, double y, double z) | VART::Point4D | |
VART::Point::SetXYZ(float x, float y, float z) | VART::Point | inlinevirtual |
SetXYZW(double x, double y, double z, double w) | VART::Point4D | |
VART::Point::SetXYZW(float x, float y, float z, float w) | VART::Point | inlinevirtual |
SetXZ(float x, float z) | VART::Point | inlinevirtual |
SetY(double y) | VART::Point4D | inline |
VART::Point::SetY(float y) | VART::Point | inlinevirtual |
SetYZ(float y, float z) | VART::Point | inlinevirtual |
SetZ(double z) | VART::Point4D | inline |
VART::Point::SetZ(float z) | VART::Point | inlinevirtual |
VetXYZW() const | VART::Point4D | inline |
WeightedGreater(const Point4D &p) const | VART::Point4D | |
WeightedLess(const Point4D &p) const | VART::Point4D | |
X() | VART::Point4D | static |
XThenZLess(const Point4D &p) const | VART::Point4D | |
xWeight | VART::Point4D | static |
Y() | VART::Point4D | static |
YThenXLess(const Point4D &p) const | VART::Point4D | |
YThenZLess(const Point4D &p) const | VART::Point4D | |
yWeight | VART::Point4D | static |
Z() | VART::Point4D | static |
ZThenXLess(const Point4D &p) const | VART::Point4D | |
ZThenYLess(const Point4D &p) const | VART::Point4D | |
zWeight | VART::Point4D | static |
~Point() | VART::Point | inlinevirtual |