V-ART
VART::Light Member List

This is the complete list of members for VART::Light, including all inherited members.

AddChild(SceneNode &child)VART::SceneNode
autoDeleteVART::MemoryObj
AutoDeleteChildren() const VART::SceneNode
BEZIER enum valueVART::SceneNode
BIAXIAL_JOINT enum valueVART::SceneNode
BOX enum valueVART::SceneNode
BRIGHT_AMBIENT()VART::Lightstatic
childListVART::SceneNodeprotected
CONDYLAR_JOINT enum valueVART::SceneNode
CONE enum valueVART::SceneNode
Copy()VART::Lightvirtual
CURVE enum valueVART::SceneNode
CYLINDER enum valueVART::SceneNode
descriptionVART::SceneNodeprotected
DetachChild(SceneNode *childPtr)VART::SceneNode
DrawForPicking() const VART::Lightinlinevirtual
DrawInstanceOGL() const VART::SceneNodeinlineprotectedvirtual
DrawOGL(unsigned int oglLightID) const VART::Lightvirtual
VART::SceneNode::DrawOGL() const VART::SceneNodevirtual
ELLIPSOID_JOINT enum valueVART::SceneNode
FindChildByName(const std::string &name) const VART::SceneNode
FindPathTo(SceneNode *targetPtr, SGPath *resultPtr) const VART::SceneNode
FindPathTo(const std::string &targetName, SGPath *resultPtr) const VART::SceneNode
GetAmbientIntensity() const VART::Light
GetChilds()VART::SceneNode
GetColor() const VART::Light
GetDescription() const VART::SceneNodeinline
GetID() const VART::SceneNodeinlinevirtual
GetIntensity() const VART::Light
GetLocation() const VART::Lightinline
GetNodeTypeList(TypeID type, std::list< SceneNode * > &nodeList)VART::SceneNode
getOpenGLID(unsigned int lightID) const VART::Lightprotected
GetTransform() const VART::Lightinline
GRAPHIC_OBJ enum valueVART::SceneNode
HINGE_JOINT enum valueVART::SceneNode
IMAGE enum valueVART::SceneNode
IMAGE_2D enum valueVART::SceneNode
IsOn() const VART::Light
JOINT enum valueVART::SceneNode
Light()VART::Light
Light(const Light &light)VART::Light
Light(float i, float ai, Color c, bool o)VART::Light
Light(const std::string &newDescription, float newIntensity, float newAmbientIntensity, const Color &newColor, const Point4D &newLocation)VART::Light
LocateBreadthFirst(SNLocator *locatorPtr) const VART::SceneNodevirtual
LocateDepthFirst(SNLocator *locatorPtr) const VART::SceneNodevirtual
locationVART::Lightprotected
MemoryObj()VART::MemoryObj
MemoryObj(const VART::MemoryObj &obj)VART::MemoryObj
MESH_OBJECT enum valueVART::SceneNode
NONE enum valueVART::SceneNode
operator=(const Light &light)VART::Light
VART::SceneNode::operator=(const SceneNode &node)VART::SceneNode
PIVOT_JOINT enum valueVART::SceneNode
PLANE_JOINT enum valueVART::SceneNode
POLYAXIAL_JOINT enum valueVART::SceneNode
RecursiveBoundingBox(BoundingBox *bBox)VART::Lightvirtual
RecursiveCopy()VART::SceneNodevirtual
RecursiveFindPathTo(SceneNode *targetPtr, SGPath *resultPtr) const VART::SceneNodeprotected
RecursiveFindPathTo(const std::string &targetName, SGPath *resultPtr) const VART::SceneNodeprotected
recursivePrintingVART::SceneNodestatic
SADDLE_JOINT enum valueVART::SceneNode
SceneNode()VART::SceneNode
SceneNode(SceneNode &node)VART::SceneNode
SetAmbientIntensity(float ai)VART::Light
SetColor(const Color &c)VART::Light
SetDescription(const std::string &desc)VART::SceneNodeinline
SetIntensity(float i)VART::Light
SetLocation(const Point4D &newLocation)VART::Light
SPHERE enum valueVART::SceneNode
SUN()VART::Lightstatic
TRANSFORM enum valueVART::SceneNode
transformVART::Lightprotected
TraverseBreadthFirst(SNOperator *operatorPtr) const VART::SceneNodevirtual
TraverseDepthFirst(SNOperator *operatorPtr) const VART::SceneNodevirtual
Turn(bool on_off)VART::Light
TypeID enum nameVART::SceneNode
UNIAXIAL_JOINT enum valueVART::SceneNode
VOLUME enum valueVART::SceneNode
XmlPrintOn(std::ostream &os, unsigned int indent) const VART::SceneNodevirtual
~Light()VART::Lightvirtual
~SceneNode()VART::SceneNodevirtual